Command & Conquer:Red Alert 2
Naval attack of a base.
Those tesla coils are back on track.
Pardon me, is this New York?
Watch out for traffic!

Wielding strange new technologies and hungering for revenge, the Soviet Army invades America. Overwhelmed Allied forces, unprepared for the surprise attack, are decimated. Will freedom be crushed under the heels of Communist aggression?

This is the setting of the new Command & Conquer:Red Alert 2 game from Westwood Studios. The game has been in the stores for over a month now, and should be familiar for most of you.

I'm not a professional game reviewer, but I think I have a pretty good idea about Westwood's Command & Conquer series, and you don't even want to know how many hours I've spent (wasted, according to my wife) with these games. So, I'm going to try to share my experiences on the game with all of you.

Gameplay

 The gameplay should of course be familiar for those who have played the series before, and it doesn't take long to get familiar with the interface.


redalert@svendsens.net


The contents of these pages are copyright Vidar Breidvik & Trond Svendsen. All rights reserved. Any copies of this work must be in original form, exact and complete with credits to the authors.
Command and Conquer:Red Alert(TM) is a trademark of Westwood Studios(TM), and is so acknowledged.

This page was last updated May 26th 2000.

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