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What makes a good map? Keep it simple and not exaggurate on the emeralds and ore. To much of the
good, is bad. Also remember to keep it in balance. Don't put all the goodies on one side of the map,
unless you give everybody an equal opportunity to get it.
Also remember to give the players natural defence in ridges and trees. If the map is open, it makes it
almost impossible to defend it from all angels at the same time. If you keep the space to a minimum, this
will also force the players to plan his base carefully, or to build an MCV to spread his base.
Westwood Studios has made an excellent guide in how to create your own maps, and it is recommended to
read before you go ahead and make your own maps. You can find this document on our download
page.


Have you played / made a killer map? Send it to us in an e-mail, and we'll check it out. If it's worth
it's space, we'll make room for it on our maps page. |
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